Wednesday, October 20, 2010

Animation





This animation relates to my game becauase in one of my research links it shows how texting and driving could be just as dangerous as drinking and driving. In today's society, drinking and driving is considered extremely dangerous, but so is texting and driving, yet so many people still do that. I plan to use many sounds in my game. I want the car to make sounds as it does different actions. For example, when you enter the frame the car will start and sound will play. When the car hits something, a sound will come up depending on what animal or object it is. Sound will most definitely enhance the game play because it will be entertaining. I also plan to play an occasional ding depending on how long the timer has been going for. If you play for a minute, a certain sound will play to inform you how well you have done. The tragic sounds of the car crash will represent learning because nobody will want to hear that in reality. Hopefully my game will help them make the right choice to not text and drive.

Thursday, October 14, 2010

"Vlog"




Here is my video blog from the Paper Prototype 1.3 Section. I tried to make it a little more entertaining by choosing random locations throughout my school. Enjoy!

Friday, October 8, 2010

Visual Storytelling

I'm using visuals to tell my story. My backgrounds and images are important to my theme of my game. Though the road signs will not be a significant factor within the gameplay, it represents the theme. The games in Playing to Learn use visual storytelling as well. Some of those games, such as third world famer, use precise images to put you in the game and make your role an important part of the game. The visualizations differ throughout the game depending on the choices you make. Other narrative games have influenced me, especially the games in Playing to Learn, because they helped me figure out what genre I wanted to use for mine.