Wednesday, October 20, 2010

Animation





This animation relates to my game becauase in one of my research links it shows how texting and driving could be just as dangerous as drinking and driving. In today's society, drinking and driving is considered extremely dangerous, but so is texting and driving, yet so many people still do that. I plan to use many sounds in my game. I want the car to make sounds as it does different actions. For example, when you enter the frame the car will start and sound will play. When the car hits something, a sound will come up depending on what animal or object it is. Sound will most definitely enhance the game play because it will be entertaining. I also plan to play an occasional ding depending on how long the timer has been going for. If you play for a minute, a certain sound will play to inform you how well you have done. The tragic sounds of the car crash will represent learning because nobody will want to hear that in reality. Hopefully my game will help them make the right choice to not text and drive.

Thursday, October 14, 2010

"Vlog"




Here is my video blog from the Paper Prototype 1.3 Section. I tried to make it a little more entertaining by choosing random locations throughout my school. Enjoy!

Friday, October 8, 2010

Visual Storytelling

I'm using visuals to tell my story. My backgrounds and images are important to my theme of my game. Though the road signs will not be a significant factor within the gameplay, it represents the theme. The games in Playing to Learn use visual storytelling as well. Some of those games, such as third world famer, use precise images to put you in the game and make your role an important part of the game. The visualizations differ throughout the game depending on the choices you make. Other narrative games have influenced me, especially the games in Playing to Learn, because they helped me figure out what genre I wanted to use for mine.

Thursday, September 30, 2010

1..2..3..ACTION!

    
     The paper prototype was definitely a cool experience because it is different than anything we have done in this class so far. It was hands-on, and it helped me change and fix a lot of my game to make it more user friendly. It definitely has caused me to alter my game and change my ideas. I realized that some things cannot be done. I also noticed that if I did first person perspective from inside the car, I would have to make the game more 3D than I know how to. I believe I have removed many glitches. Also, the controls for my game have changed due to the paper prototype. Filming the prototype was fun, especially when we messed up. I almost wish I could put the outtakes on my wiki! Overall it helped me way more than I thought it would, and I'm pretty happy about that!

Friday, September 24, 2010

Copy & Paste

     Because I am working alone, I have every role within the game. I feel as if it will be easier that way, because s4mmu44 and I can now work at our own pace. I look forward to sketching out my game on paper! I think that will really put my ideas and visualizations into effect. The greatest challenge will be the scripting, rather than creating the background and objects. I think my buttons will be okay, but I am concerned about the animation. Hopefully it will turn out alright!

Tuesday, September 21, 2010

My Game Idea

    My game idea is one that most people would find interesting at this point in time. Texting and driving is a major concern amongst the world today. Hopefully, my game will be a positive influence for young drivers who have this Globaloria class. Maybe people outside of the classroom will play this game too! I want to incorporate keyboard and mouse functions into my game. The process of creating the background will take some time, but I want to make it look decent.
     Also, I am willing to try and make it very interactive with the user. I want to incorporate typing on the keyboard to represent texting, and moving the mouse will make the car move from side to side. I plan to make the cell phone ring occasionally, as well.
As the levels continue I want to make the game more difficult. For example, the first level will be in a country scenario with few traffic obstacles. The second will be a suburban area, with some distractions and more obstacles, such as, traffic lights, and pedestrians. As the levels further, the more traffic and interruptions will occur while you have to type text into the cell phone. Throughout the game, I plan to put statistics throughout the levels to tell you the importance of being a safe driver. Overall, I want to make the game interactive and fun, and I want it to teach the player the importance of focused driving.
     I'm excited for my game! I'm so excited to actually get it finished, and to start working on it rather then to take tons of time planning it. My flash file for my game idea is taking longer than I expected, and I'm kind of upset about that. I'm excited to actually incorporate my ideas into the game, and to make it interactive.

Wednesday, September 15, 2010

"..but DON'T let the bunny eat the pizza!"


The mini game project was actually pretty interesting. I have never scripted in Flash before, and I actually understood what we were doing. I didn't really think it was that difficult to make it EXCEPT when you make a small mistake, and it is so hard to find it if there isn't an error. I thought the process of making it was fun though, especially whenever something would mess up and it was a challenge to fix it. I completed my mini game with success, and I don't think there are any glitches. However, this is a looping game that never ends so you can't necessarily win.


Overall, it was a good learning experience. I am scared, though, to create my own game because I see how much it takes to do a small game like this, so my game will probably be way more difficult. Also, we worked as a class on this, so when it gets to individual work I think it will be way more of a challenge, but I'll do my best.